Post by Manii on Jan 4, 2008 6:29:52 GMT -5
D u s t a r i
into the sea of waking dreams
Many things have changed since the gods first unveiled Dustari to the equine.
The Great Ones have gone. They simply vanished from their island, their destination unknown. Perhaps they grew bored, leaving Dustari in search of a more exciting land? Or, perhaps the gods became tired of their inactivity, casting them aside for something more amusing? Whatever the case, the inhabitants of Dustari were unaffected by their disappearance, for few were those that even knew of their existence.
Occult Island, once home to the Great Ones, has changed also. Gone are the ruins and the island itself, and in their place the gods have built a dark and mysterious cave. The cave is the entrance to the Assassins lair, and what lies beyond the mouth is unknown to those that are not of the assassin mindset. The Assassins are a heartless bunch, cruel and born only to kill.
Of course, with the arrival of the Assassins, a reason for their presence was needed. So the gods bestowed titles upon the luckiest of the Dustarians, thereby turning each point of the compass (North, South, East and West) into a kingdom - a kingdom complete with its own King. The Kings then chose to allow the rank of Duke, given only to those most trusted in their Kingdom. Yet, as in any land, plots arose.
The Assassins could be hired to kill, exacting a harsh price as their payment.
Spies could insinuate themselves into rival kingdoms, seeking weaknesses.
Alliances could be sought, a valiant step to secure oneself against the strengths of a rival kingdom.
These are but three of the possible plots that await you in the new Dustari. There will be no all in brawls. You are free to plot with other members until your heart’s content. The new land of Dustari waits, along with all the possibilities of intrigue you can imagine.
» Wild pony RPG
» Active admin
» Intermediate writing level (100-500 words per post)
» Great layout
» Endless possibilities for drama
dustari.proboards78.com
into the sea of waking dreams
Many things have changed since the gods first unveiled Dustari to the equine.
The Great Ones have gone. They simply vanished from their island, their destination unknown. Perhaps they grew bored, leaving Dustari in search of a more exciting land? Or, perhaps the gods became tired of their inactivity, casting them aside for something more amusing? Whatever the case, the inhabitants of Dustari were unaffected by their disappearance, for few were those that even knew of their existence.
Occult Island, once home to the Great Ones, has changed also. Gone are the ruins and the island itself, and in their place the gods have built a dark and mysterious cave. The cave is the entrance to the Assassins lair, and what lies beyond the mouth is unknown to those that are not of the assassin mindset. The Assassins are a heartless bunch, cruel and born only to kill.
Of course, with the arrival of the Assassins, a reason for their presence was needed. So the gods bestowed titles upon the luckiest of the Dustarians, thereby turning each point of the compass (North, South, East and West) into a kingdom - a kingdom complete with its own King. The Kings then chose to allow the rank of Duke, given only to those most trusted in their Kingdom. Yet, as in any land, plots arose.
The Assassins could be hired to kill, exacting a harsh price as their payment.
Spies could insinuate themselves into rival kingdoms, seeking weaknesses.
Alliances could be sought, a valiant step to secure oneself against the strengths of a rival kingdom.
These are but three of the possible plots that await you in the new Dustari. There will be no all in brawls. You are free to plot with other members until your heart’s content. The new land of Dustari waits, along with all the possibilities of intrigue you can imagine.
» Wild pony RPG
» Active admin
» Intermediate writing level (100-500 words per post)
» Great layout
» Endless possibilities for drama
dustari.proboards78.com